You don't have to complete all the modules in this section before moving on to Bronze.
Feel free to mark some as "skipped" and revisit them at a later time!
Start here if you're new to competitive programming.
Using This Guide
How to effectively use this guide to maximize your productivity.
Introduction to Competitive Programming
What is competitive programming? Let's take a look!
Updated: 3 weeks ago
Choosing a Language
What languages you can use for programming contests.
Updated: Last month
Resources: Learning to Code
Resources for learning how to code.
Running Code Online
Options for running your language of choice online.
Overview of the basic data types needed for competitive programming.
Input & Output
Demonstrates how to read input and print output for USACO contests, including an example problem.
What you're expected to know before continuing onto the rest of USACO Bronze.
How you can add content to the guide.
How to contribute!
How you can add your own solutions to the guide.
Updated: Last week
How each module is structured.
Working With MDX
Explanation of the frontmatter that precedes every module and solution, a list of custom components that may be used within modules or solutions.
Useful for competitors of all levels.
How to Debug
Things to do when your solution doesn't work.
How to Practice
How to practice and when to read editorials (analyses) according to various USACO competitors.
General ideas on how to strategize during a USACO contest.
Resources: Competitive Programming
Helpful links specifically for competitive programming.
Good contests to participate in as well as a few tools.
Once you've reached Platinum, it may be helpful to practice with problems from other (inter)national Olympiads.
Setup instructions and discussion of language-specific features.
Running Code Locally
Options for running your language of choice locally.
C++ With the Command Line
OS-specific instructions for installing and running C++ via the command line.
Fast Input & Output
I/O speed can often be the difference between TLE and AC.
How to identify errors within your program or avoid them in the first place.
Debugging Tips Specific to C++
(Optional) C++ - Writing Generic Code
Writing code that can easily be reused or extended.
(Optional) C++ - Lambda Expressions
Defining anonymous function objects.
Information specific to USACO as well as USA camps and contests.