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Geometry Primitives

Authors: Mihnea Brebenel, Benjamin Qi

Basic setup for geometry problems.

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You should know operations such as the cross product and dot product.

Resources
CF

short description of operations

CPH

Complex #s, Points & Lines, Polygons, Distances

CF

code, examples

cp-algo
CPC

basics, polygon area, point in polygon

CF

some material is quite advanced

CP2

Location of a Point

Focus Problem – try your best to solve this problem before continuing!

Explanation

To check the PP location towards the P1P_1 P2P_2 line we use following formula: (P.yP1.y)(P2.xP1.x)(P.xP1.x)(P2.yP1.y)(P.y - P_1.y) * (P_2.x - P_1.x) - (P.x - P_1.x) * (P_2.y - P_1.y) If it's equal to 00 it means that PP, P1P_1 and P2P_2 are collinear. Otherwise the value's sign indicated if PP is under the line - negative - or above the line - positive.

Demonstration

Implementation

C++

#include <bits/stdc++.h>
using namespace std;
Code Snippet: Point Class (Click to expand)
long long collinear(Point p, Point p1, Point p2) {
return 1LL * (p.y - p1.y) * (p2.x - p1.x) -
1LL * (p.x - p1.x) * (p2.y - p1.y);
}

Segment Intersection

Focus Problem – try your best to solve this problem before continuing!

Explanation

We can quickly dismiss the segment intersection by treating them as rectangles having the segments as diagonals which can be easily done. If it turns out the rectangles intersect then we just check if the segment's ends are on different sides of the other segment.

Implementation

C++

#include <bits/stdc++.h>
using namespace std;
Code Snippet: Point Class (Click to expand)
int sign(long long num) {
if (num < 0) {
return -1;
} else if (num == 0) {
return 0;

Polygon Area

Focus Problem – try your best to solve this problem before continuing!

Explanation

We can use the Shoelace formula.

Implementation

C++

#include <bits/stdc++.h>
using namespace std;
Code Snippet: Point Class (Click to expand)
int main() {
int n;
cin >> n;
vector<Point> points(n);
for (auto &p : points) { cin >> p; }

Point's Location Relative to Polygon

Focus Problem – try your best to solve this problem before continuing!

Explanation

We can cast a ray from the point PP going in any fixed direction (people usually go to the right). If the point is located on the outside of the polygon the ray will intersect its edges an even number of times. If the point is on the inside of the polygon then it will intersect the edge an odd number of times.

This approach is called ray casting.

Implementation

C++

#include <bits/stdc++.h>
using namespace std;
Code Snippet: Point Class (Click to expand)
bool on_segment(const Point &p, const Point &p1, const Point &p2) {
int a = min(p1.x, p2.x);
int b = max(p1.x, p2.x);
int x = min(p1.y, p2.y);

Lattice points in polygon

Focus Problem – try your best to solve this problem before continuing!

Explanation

Let's first focus on the lattice points on the polygon's boundary. We'll process each edge individually. The number of intersections of a line with lattice points is the greatest common divisor of P1.xP2.xP_1.x - P_2.x and P1.yP2.yP_1.y - P_2.y.

Demonstration

Now that we know the number of lattice points on the boundary we can find the number of lattice points inside the polygon using Pick's theorem. Let's denote AA polygon's area, ii the number of integer points inside and bb the number of integer points on its boundary. Then, according to Pick's theorem, we have the following equation: A=i+b/21A = i + b/2 - 1. Changing the order a little bit to get i=Ab/2+1i = A - b/2 + 1. We've found bb and, as you've probably already solved Polygon Area from above, AA can be computed using cross-product.

Implementation

C++

#include <bits/stdc++.h>
using namespace std;
Code Snippet: Point Class (Click to expand)
int main() {
int n;
cin >> n;
vector<Point> points(n);
StatusSourceProblem NameDifficultyTags
YSEasy
KattisEasy
KattisEasy
KattisEasy
KattisEasy
LeetcodeEasy
IOINormal

Angles

Focus Problem – try your best to solve this problem before continuing!

Explanation

Working with angles only makes sense in the context of lines and segments. Therefore, let's consider the segments connecting the initial position and each dot: (posx,posy)(x,y)(pos_x, pos_y)-(x, y). One such segment is inside the field of view if and only if its slope is bigger than the lower bound and smaller than the upper bound. Since we're working with angles, we'll convert the slopes into radians.

Consider α\alpha as the angle formed by one line with the ox\texttt{ox} axis. Then we have:

slope=ΔyΔx=tgαα=arctgΔyΔx\texttt{slope}=\frac{\Delta y}{\Delta x}=\tg{\alpha} \\ \alpha=\arctg{\frac{\Delta y}{\Delta x}}

The movement of the field of view can be seen as a sliding window applied on the sorted angles of the points. The angle of the field of vies could be large enough to see points from the beginning of the sorted array, thus the array of angles should be duplicated - cyclic array.

Implementation

Time Complexity: O(N)\mathcal{O}(N)

C++

class Solution {
public:
int visiblePoints(vector<vector<int>> &points, int angle,
vector<int> &location) {
int extra = 0;
vector<double> angles;
for (const vector<int> &p : points) {
// Ignore points identical to location
if (p == location) {
extra++;
StatusSourceProblem NameDifficultyTags
LeetcodeHard

Misc Problems

Some European Olympiads, like the CEOI, Balkan OI, and the Croatian OI, tend to have a lot of geometry problems. These problems tend to be quite difficult as well, so look for problems there when you run out of problems to practice!

StatusSourceProblem NameDifficultyTags
CFHard
KattisHard
KattisHard

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