# Paths on Grids

Authors: Nathan Chen, Michael Cao, Benjamin Qi, Andrew Wang

Contributor: Maggie Liu

Counting the number of "special" paths on a grid, and how some string problems can be solved using grids.

### Prerequisites

Focus Problem – try your best to solve this problem before continuing!

Focus Problem – try your best to solve this problem before continuing!

## Tutorial

Resources | ||||
---|---|---|---|---|

CPH |

A common archetype of DP Problems involves a 2D grid of square cells (like graph
paper), and we have to analyze "paths." A **path** is a sequence of cells whose
movement is restricted to one direction on the $x$-axis and one direction on the
$y$-axis (for example, you may only be able to move down or to the right).
Usually, the path also has to start in one corner of the grid and end on another
corner. The problem may ask you to count the number of paths that satisfy some
property, or it may ask you to find the max/min of some quantity over all paths.

Usually, the sub-problems in this type of DP are a sub-rectangle of the whole grid. For example, consider a problem in which we count the number of paths from $(1, 1)$ to $(N, M)$ when we can only move in the positive $x$-direction and the positive $y$-direction.

Let $\texttt{dp}[x][y]$ be the number of paths in the sub-rectangle whose corners are $(1, 1)$ and $(x, y)$. We know that the first cell in a path counted by $\texttt{dp}[x][y]$ is $(1, 1)$, and we know the last cell is $(x, y)$. However, the second-to-last cell can either be $(x-1, y)$ or $(x, y-1)$. Thus, if we pretend to append the cell $(x, y)$ to the paths that end on $(x-1, y)$ or $(x, y-1)$, we construct paths that end on $(x, y)$. Working backwards like that motivates the following recurrence: $\texttt{dp}[x][y] = \texttt{dp}[x-1][y] + \texttt{dp}[x][y-1]$. We can use this recurrence to calculate $\texttt{dp}[N][M]$. Keep in mind that $\texttt{dp}[1][1] = 1$ because the path to $(1, 1)$ is just a single cell. In general, thinking about how you can append cells to paths will help you construct the correct DP recurrence.

When using the DP recurrence, it's important that you compute the DP values in an order such that the dp-value for a cell is known before you use it to compute the dp-value for another cell. In the example problem above, it's fine to iterate through each row from $0$ to $M-1$:

C++

for (int i = 0; i < M; i++) {for (int j = 0; j < N; j++) {if (j > 0) dp[j][i] += dp[j - 1][i];if (i > 0) dp[j][i] += dp[j][i - 1];}}

Java

for (int i = 0; i < M; i++) {for (int j = 0; j < N; j++) {if (j > 0) dp[j][i] += dp[j - 1][i];if (i > 0) dp[j][i] += dp[j][i - 1];}}

Python

for i in range(M):for j in range(N):if j > 0:dp[j][i] += dp[j - 1][i]if i > 0:dp[j][i] += dp[j][i - 1]

Note how the coordinates in the code are in the form (x coordinate, y coordinate). Most of the time, it's more convenient to think of points as (row, column) instead, which swaps the order of the coordinates, though the code uses the former format to be consistent with the definition of $\texttt{dp}[x][y]$.

## Solution - Grid Paths

In this problem, we are directly given a 2D grid of cells, and we have to count the number of paths from corner to corner that can only go down (positive $y$ direction) and to the right (positive $x$ direction), with a special catch. The path can't use a cell marked with an asterisk.

We come close to being able to use our original recurrence, but we have to modify it. Basically, if a cell $(x, y)$ is normal, we can use the recurrence normally. But, if cell $(x, y)$ has an asterisk, the dp-value is $0$, because no path can end on a trap.

The code for the DP recurrence doesn't change much:

C++

#include <bits/stdc++.h>using namespace std;typedef long long ll;bool ok[1000][1000];ll dp[1000][1000];int main() {

Java

import java.io.*;import java.util.*;public class Main {public static void main(String[] args) throws Exception {BufferedReader br =new BufferedReader(new InputStreamReader(System.in));int N = Integer.parseInt(br.readLine());

Python

n = int(input())ok = [[char == "." for char in input()] for _ in range(n)]dp = [[0] * n for _ in range(n)]dp[0][0] = 1for i in range(n):for j in range(n):# if current square is a trapif not ok[i][j]:dp[i][j] = 0

Note how the coordinates are now in the form (row, column) when reading in the input.

## Solution - Longest Common Subsequence

Resources | ||||
---|---|---|---|---|

Programiz | ||||

GFG |

The longest common subsequence is a classical string problem, but where's the grid?

In fact, we can create a grid to solve it. Think about the following algorithm to create any (not necessarily the longest) subsequence between two strings $A$ and $B$:

- We start with two pointers, $i$, and $j$, each beginning at $0$.
- We do some "action" at each time step, until there are no more available "actions". An "action" can be any of the following:

- Increase the value of $i$ by $1$ (only works if $i < |A|$).
- Increase the value of $j$ by $1$ (only works if $j < |B|$).
- Increase the value of $i$ and $j$ by $1$ only if $A_i = B_j$. Append that character $A_i$ (or $B_j$) to the common subsequence. (only works if $i < |A|$ and $j < |B|$).

- We know that this process creates a common subsequence because characters which are common to both strings are found from left to right.

This algorithm can also be illustrated on a grid. Let $A := xabcd$ and $B := yazc$. Then, the current state of the algorithm can be defined as a specific point $(i, j)$ using the values of $i$ and $j$ that we discussed previously. The process of increasing pointers can be seen as moving right (if $i$ is increased), moving down (if $j$ is increased), or moving diagonally (if both $i$ and $j$ increase). See that each diagonal movement adds one to the length of the common subsequence.

Now, we re-phrase "the length of the longest increasing subsequence" as "the maximum number of 'diagonal movements' ("action 3" in the above algorithm) in a path from the top-left corner to the bottom-right corner on the grid." Thus, we have constructed a grid-type DP problem.

x | a | b | c | d | |
---|---|---|---|---|---|

y | 0 | 0 | 0 | 0 | 0 |

a | 0 | 1 | 1 | 1 | 1 |

z | 0 | 1 | 1 | 1 | 1 |

c | 0 | 1 | 1 | 2 | 2 |

In the above grid, see how the bolded path has diagonal movements at characters "a" and "c". That means the longest common subsequence between "xabcd" and "yazc" is "ac".

Based on the three "actions", which are also the three possible movements of the path, we can create a DP-recurrence to find the longest common subsequence:

C++

class Solution {public:int longestCommonSubsequence(string a, string b) {int dp[a.size()][b.size()];for (int i = 0; i < a.size(); i++) { fill(dp[i], dp[i] + b.size(), 0); }for (int i = 0; i < a.size(); i++) {if (a[i] == b[0]) dp[i][0] = 1;if (i != 0) dp[i][0] = max(dp[i][0], dp[i - 1][0]);}for (int i = 0; i < b.size(); i++) {

Ben - shorter version using macros:

Code Snippet: Benq Template (Click to expand)class Solution {public:int longestCommonSubsequence(str a, str b) {V<vi> dp(sz(a) + 1, vi(sz(b) + 1));F0R(i, sz(a) + 1) F0R(j, sz(b) + 1) {if (i < sz(a)) ckmax(dp[i + 1][j], dp[i][j]);if (j < sz(b)) ckmax(dp[i][j + 1], dp[i][j]);if (i < sz(a) && j < sz(b))ckmax(dp[i + 1][j + 1], dp[i][j] + (a[i] == b[j]));}return dp[sz(a)][sz(b)];}};

Java

class Solution {public int longestCommonSubsequence(String a, String b) {int[][] dp = new int[a.length()][b.length()];for (int i = 0; i < a.length(); i++) {if (a.charAt(i) == b.charAt(0)) dp[i][0] = 1;if (i != 0) dp[i][0] = Math.max(dp[i][0], dp[i - 1][0]);}for (int i = 0; i < b.length(); i++) {if (a.charAt(0) == b.charAt(i)) { dp[0][i] = 1; }if (i != 0) dp[0][i] = Math.max(dp[0][i], dp[0][i - 1]);

Python

class Solution:def longestCommonSubsequence(self, a: str, b: str) -> int:dp = [[0] * (len(b) + 1) for _ in range(len(a) + 1)]for i in range(1, len(a) + 1):for j in range(1, len(b) + 1):if a[i - 1] == b[j - 1]:dp[i][j] = dp[i - 1][j - 1] + 1else:dp[i][j] = max(dp[i - 1][j], dp[i][j - 1])return dp[len(a)][len(b)]

## Problems

Status | Source | Problem Name | Difficulty | Tags | |
---|---|---|---|---|---|

CSES | Easy | ## Show TagsDP | |||

CSES | Easy | ## Show TagsDP | |||

Gold | Easy | ## Show TagsDP | |||

Gold | Easy | ## Show TagsDP | |||

Gold | Normal | ## Show TagsDP | |||

AC | Normal | ## Show TagsDP | |||

Old Gold | Hard | ## Show TagsDP | |||

Gold | Hard | ## Show TagsDP | |||

Gold | Very Hard | ## Show TagsDP, Greedy |

### Optional

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